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Source Material for Middle-Earth
DUNEDAIN RACIAL SUMMARY
© Joe Mandala 1999
PHYSICAL CHARACTER
Build: Tall and strong. Men average 225 pounds; women, 150 pounds.
Coloring: Fair skin and black or dark brown hair. They have
gray, hazel, blue, or green eyes.
Height: Men average 6' 5"; women, 5' 10".
Endurance: Considerable.
Lifespan: 100-300 years.
Resistance: Normal.
Special Abilities: None
CULTURE
Clothing & Decoration: Traditionally simple and elegant among
the Arthedain, while the Dunedain of Gondor favor more elaborate dress,
especially large embroidered collars. Cardolani and Rhudaurian Dunedain
favor more functional clothing. Leggings and tunics are the norm.
Fears & Inabilities: The Dunedain do not so much fear death
as dread the ending of their works upon Arda, but their obsession with
burial rites is seen by most other peoples as a fear of death.
Lifestyle: To some degree militaristic in all cases, though
the Gondorians are more prone to this than the others. The Arthedain
are fairly contemplative, and value intellectual work highly, while
their brethren in Cardolan and Rhudaur live lives of intrigue, warfare,
and subsistence.
Marriage Pattern: Invariably monogamous; unions with other mannish
races are common. Patrilineal.
Religion: Dunedain know the true nature of the world, and do
not worship the Valar (though they do revere them). Some hold a special
reverence for Uinen, servant of Ulmo, which is a remnant of their days
in Numenor. The Kings, who function as intermediaries to Eru and the
Valar, perform religious functions.
OTHER FACTORS
Demeanor: Noble, confident, and proud. Many Dunedain see themselves
as teachers and guides to the "lesser" men of Middle-earth.
| Language: |
Starting Languages: |
Allowed Adolescence Development: |
| Gondor: |
Westron (S7/W7),
Sindarin (S4/W4) |
Adunaic (S4/W8), Westron (S10/W10), Sindarin (S7/W7),
Quenya (S4/W4), Eothrik (after T.A. 2510) (S4/W4) |
| Arthedain: |
Westron (S7/W7),
Sindarin (S6/W6) |
Adunaic (S5/W10), Westron (S10/W10), Sindarin (S10/W10),
Quenya (S5/W5), Dunael (S5/W5), Labba (S4/W4) |
| Cardolan: |
Westron (S7/W7),
Sindarin (S2/W2) or
Dunael (S2/W2) |
Adunaic (S3/W7), Westron (S10/W10), Sindarin (S6/W6),
Dunael (S7/W7), Nahaiduk (after c. T.A. 1000) (S5/W5) |
| Rhudaur: |
Westron (S7/W7),
Sindarin (S2/W2) or
Dunael (S4/W2) |
Adunaic (S3/W6), Westron (S10/W10), Sindarin (S5/W5),
Dunael (S8/W8), Blarm (S7/W1),
Morbeth (after c T.A. 1200) (S7/W7),
Logathig (after c. T.A. 1200) (S4/W4) |
Prejudices: All Dunedain hate the King's Men (Black Numenorians)
who betrayed their trust resulting in the Downfall of Numenor. Orcs
and Trolls also engender hatred in the Dunedain.
Professions: No overt restrictions though magic is very rare
except for certain types (healing and seeing) in Arthedain. HAUSREGEL:
Alle Charaktere, die Magie lernen wollen, müssen im Gwaith-i-luthryn
organisiert sein. Ausnahmen sind möglich und beziehen sich auf
bestimmte "anerkannte" Magiebereiche (z.B. "Häuser
der Heilung" und die königlichen Seher).
Training Packages: It is recommended that Dunedain be restricted
from choosing (from RMSS) the Burglar, Con Man, Cutpurse, Highwayman,
Martial Artist, or Zealot; the Dunedain of Rhudaur may be Highwaymen.
Each has special cultural training packages that they may choose to
take.
| Special Skills: |
Everyman |
Restricted |
| Gondor: |
Military Organization, Heraldry, Leadership |
Begging. |
| Arthedain: |
Herb Lore, Use/Remove Herbs/Poisons, Horticulture,
Leadership |
Begging. |
| Cardolan: |
Diplomacy, Observation, Lie Perception, Heraldry,
Leadership |
Begging. |
| Rhudaur: |
Leadership, Diplomacy, Observation |
Begging. |
Standard Hobby Skills:
| Gondor: |
Acting, Appraisal, any Armor skills, Boat Piloting,
Body Development, Climbing, Culture Lore, First Aid, Heraldry, Hiding,
History, Jumping, Leadership, Metal-crafting, Military Organization,
Navigation, Observation, Painting, Public Speaking, Region Lore,
Riding, Sculpting, Signaling, Sprinting, Stalking, Star-Gazing,
Stunned Maneuvering, Swimming, Tactics, Tracking, Trading, any Weapon
skills, Weather-watching. |
| Arthedain: |
Acting, Appraisal, any Armor skills, any Artistic-Passive
skills, Body Development, Climbing, First Aid, Heraldry, Hiding,
History, Horticulture, Jumping, any allowed adolescence Languages,
Leadership, any Lore-General skill, Metal-crafting, Military Organization,
Observation, Painting, Public Speaking, Riding, Signaling, Sprinting,
Stalking, Star-Gazing, Stunned Maneuvering, Tactics, Tracking, Trading,
any Weapon skills, Weather-watching. |
| Cardolan: |
Acting, Appraisal, any Armor skills, Body Development,
Climbing, Culture Lore, Diplomacy, First Aid, Heraldry, Hiding,
History, Jumping, Leadership, Lie Perception, Military Organization,
Observation, Painting, Public Speaking, Region Lore, Riding, Sculpting,
Signaling, Sprinting, Stalking, Stunned Maneuvering, Swimming, Tactics,
Tracking, Trading, any Weapon skills. |
| Rhudaur: |
Acting, Appraisal, any Armor skills, Body Development,
Climbing, Culture Lore, Diplomacy, First Aid, Hiding, History, Hunting,
Jumping, Leadership, Military Organization, Observation, Painting,
Public Speaking, Region Lore, Riding, Sculpting, Signaling, Sprinting,
Stalking, Stunned Maneuvering, Swimming, Tactics, Tracking, Trading,
any Weapon skills, Weather-watching. |
HAUSREGEL: Bitte alle Nicht-Hobby-Skills im Charakterhintergrund
begründen!
OUTFITTING OPTIONS
Weapons:
| Gondor: |
broadsword, spear, handaxe, dagger, club, two-handed
sword, shortsword, mounted lance, quarterstaff, mace, warhammer,
composite bow, short bow, long bow, light crossbow, heavy crossbow. |
| Arthedain: |
anket (shortsword), eket (longsword), broadsword,
mounted lance, spear, dagger, two-handed sword, quarterstaff, mace,
warhammer, composite bow, longbow, light crossbow, heavy crossbow. |
| Cardolan: |
broadsword, longsword, shortsword, mounted lance,
spear, dagger, two-handed sword, quarterstaff, mace, warhammer,
handaxe, composite bow, longbow, light crossbow, heavy crossbow. |
| Rhudaur: |
club, broadsword, shortsword, mounted lance, spear,
dagger, two-handed sword,
quarterstaff, mace, warhammer, handaxe, composite bow, short bow,
long bow, light
crossbow, heavy crossbow. |
Armor:
Gondor: any.
Arthedain: any.
Cardolan: any.
Rhudaur: any except plate.
Money:
| Gondor: |
silver, bronze, copper, and tin pieces minted in Dol
Amroth or Minas Anor. |
| Arthedain: |
Silver, bronze, copper, and tin pieces minted in Fornost
Erain or Moria. |
| Cardolan: |
Silver, bronze, copper, and tin pieces minted in Fornost
Erain or Moria. |
| Rhudaur: |
Silver, bronze, copper, and tin pieces minted in Fornost
Erain, Moria, and (after c. T.A. 1200) Carn Dum. |
BACKGROUND OPTIONS
All Dunedain get four background options. HAUSREGEL: Alle
Dúnedain erhalten 45 Talentpunkte.
Extra Languages:
| Gondor: |
Dunael (S4/W4), Haradaic (S4/W4), Logathig (S4/W4),
and Nahaiduk (S4/W4). |
| Arthedain: |
Kuduk (S4/W4), Logathig (S4/W4), Morbeth (S4/W4),
and Nahaiduk (S4/W4) |
| Cardolan: |
Morbeth (S4/W4) and Kuduk (S4/W4) |
| Rhudaur: |
Nahaiduk (S4/W4) and Orcish (S4/W4) |
Extra Money: Silver pieces of appropriate mint (as outlined
above).
Special Items:
| Gondor: |
Any except spell adders or daily items |
| Arthedain: |
Any |
| Cardolan: |
Any except spell adders or daily items |
| Rhudaur: |
Any except spell adders or daily items; extremely
high-quality weapons and armor are also rare, but not unheard of
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